Filed under: Advice for Non Tanks, Rants | Tags: Halls of Reflection, Line of Sight, rant, stupidity
Does line of sight mean anything to you? I mean, the mob that’s killing you is at range. How hard is this?
By which I mean this:
Protection damage in 3.3.2
The damage you’re going to do depends a lot on your gear, raid buffs and personal style. But I think these are in the ballpark for an Icecrown 25 guild.
Shield Slam — hits for maybe 3500.
Revenge — hits for maybe 3000.
Devastate — hits for maybe 2000.
Over the course of a raid, Shield Slam and Devastate might do about the same total damage, with Revenge doing 50% of that. (In other words, if we ignore all other abilities, you’d have a pie chart with a 40%, 40%, and 20% slice, though Revenge can be pretty variable.) So at first glance, you might imagine a world in which Devastate eclipses all other abilities. But let’s consider them in more detail. You’re probably using Shield Slam half as often as you’re hitting Devastate because of the cooldown. Are you going to give up that much damage packaged into one GCD? Now Revenge on the other hand might be a contender for another Devastate GCD, but consider the enormous rage bargain that is Revenge, even that doesn’t seem like a big concern. (Source)
I’m not sure why, but this really pisses me off, because my numbers don’t look like that. Tarsus is much more like:
Shield Slam — hits for maybe 2500.
Revenge — hits for maybe 2900.
Devastate — hits for maybe 1900.
Now, the Revenge and Devastate numbers are off by 100, I can handle that. That Shield Slam number, that – THAT gets under my skin, especially because it’s Shield Slam that is getting the nerf-bat. I wasn’t precisely riled up about the nerf before, but now I’m feeling the itch.
So, I have to ask, what the hell is wrong with poor Tarsus? Is he some weird mutant that just can’t get his Shield Slam up? I don’t precisely stack block, so maybe I shouldn’t be complaining, but come on here – I’m 1000 under where I “should be” according to the crab. It’s not like I’m some strangely geared aberration.
Serious WTF here on my part. I have to wonder where these numbers come from. Maybe the mystic land where Prot Warriors are overpowered or some crap.
On a side note, updates are being sparse because of real life issues impacting when I have time to write. These are good sorts of real life issues, so nothing to worry about, but they are time consuming so apologies if I keep missing regularly scheduled posts as has been happening.
Filed under: Raiding, Rants | Tags: expertise, Gear, hit, rant, Rants, Trial of The Crusader, trial of the grand crusader
In case it hasn’t been said enough on the WoW Blog-o-sphere, I’m going to add to the chorus my own voice and say that I’m not the biggest fan of Trial of the Crusader. I’ve hinted at this, but for the purpose of this bit of outrage I’m about to produce, it is key to acknowledge this openly.
I thought that I could get away with doing ToC only once a week in the interest of maintaining my gear progression.
I thought that this would be sufficient, seeing as I was also wiping for hours and hours on Trial of the Grand Crusader as well.
I was wrong.
Filed under: Analysis, Raiding, Rants | Tags: patch 3.2, Raiding, Trial of The Crusader
I’ve now had the distinct pleasure of running Trial of the Crusader on both 25-man and 10-man Normal modes, and though no one has faced down Anub’arak yet I think I can say with some confidence that the experience has been at least interesting thus far.
However, simply put, after working over Ulduar for several months and recently starting on several “Hard Modes” therin, I can’t help but feel something disturbing about the Trial of the Crusader raid experience. Perhaps it is the speed of the boss-fights, or utter lack of trash, or the quality of the gear, but…
Filed under: Analysis, Raiding, Rants | Tags: anecdote, Deathknights, dual-spec, General Vezax, Ulduar
So much trash.
That is the first thing that I got from what we did on Vezax. There is 7 pulls, Three of which are Mini-bosses of about the same level of difficulty as the Ancients in Freya’s area. They don’t drop Emblem’s though, and that’s okay. The ones that should drop the emblems are the 4 other pulls of NINE. Did I mention there is only eight raid markers? It was a good thing that I’m currently messing around with a dual-prot spec, so I could avoid accidentally dotting the sheep. Not that this mattered much since the Death Knights did this anyway. My god that first pull was so much death. Especially one one of the rogue type mobs decided it would shadow step back to the start of the instance and start ganking healers when we tried to graveyard zerg it.
It works a bit better when your crowd control is working, but it still takes forever to clear, nearly an hour in our case. As for Vezax himself…
Filed under: Rants, Talents | Tags: gcd, global cool down, rant, shields, Sword and Board
Allow me to begin with a caveat: I love the changes to protection in Wrath.
The increased damage? Awesome. AoE Tanking? Hey, I love actually being invited to tank Heroics. Shockwave? You gotta love it for keeping trash from sneaking behind you.

I don’t think I could ever love tanking on a Death Knight or a Druid in the same way I love tanking on my Warrior, and the reason is simple: I love shields.
I loved shields before 300 demonstrated to the world that shields are awesome. It’s not just an implement of protection, it’s dangerous weapon. The first time that someone strapped a block of wood or stretched hide to their arm for added defense was also the first time that someone smacked someone in the face with it. Let’s be honest here – there is something just fantastic about that image that is almost as timeless as the idea of the Warrior.
I want to know why we don’t see it more.
Filed under: Humor, Raiding, Rants | Tags: 3 Drakes, game design, rant, RNG, Sartharion
Ghostcrawler has implied that Blizzard has an issue with RNG mechanics, at least as far as players are concerned. I can understand this on principle: deciding the results of a battle by a roll of the dice is not a fair measure of skill. I would imagine that this is the purpose of PvP.
That said, I cannot help but notice that Blizzard has developed a kind of fetish for developing encounters dependent on randomness. My frustration with this can perhaps only be matched by a priest caught in the sights of a mace-spec rogue. I must inquire what bright mind in arguably one of the greatest game studios in the world thought this was a good idea.
