Filed under: Analysis, Raiding, Rants | Tags: anecdote, Deathknights, dual-spec, General Vezax, Ulduar
So much trash.
That is the first thing that I got from what we did on Vezax. There is 7 pulls, Three of which are Mini-bosses of about the same level of difficulty as the Ancients in Freya’s area. They don’t drop Emblem’s though, and that’s okay. The ones that should drop the emblems are the 4 other pulls of NINE. Did I mention there is only eight raid markers? It was a good thing that I’m currently messing around with a dual-prot spec, so I could avoid accidentally dotting the sheep. Not that this mattered much since the Death Knights did this anyway. My god that first pull was so much death. Especially one one of the rogue type mobs decided it would shadow step back to the start of the instance and start ganking healers when we tried to graveyard zerg it.
It works a bit better when your crowd control is working, but it still takes forever to clear, nearly an hour in our case. As for Vezax himself…
What. The. Fuck.
General Vezax is the perfect explanation of the origin of my little rant from last Friday. Every 60 seconds or so, Vezax has his quaint Surge of Darkness ability, which needless to say will Pwn your ass unless you’re booking it the hell away or using a cooldown. Oh, and he’s one of the few bosses in Ulduar that seems to be immune to taunt. What is a cooldown that could possibly save your butt that is on a 60 second cooldown? That wouldn’t be… Icebound Fortitude? Why yes it would!
Does any other tanking class have an ability that works that well, even with glyphs talent points? Fuck no.
Why might this be a problem? Well, let’s take a look at his other abilities.
–Searing Flames – Massive AoE damage that also reduces armor by 75% Must be interrupted. Did I mention that it must be interrupted?
–Shadow Crash – Massive AoE Damage Mortar. You can avoid it by running away from where it will land. Preferentially targets players at range.
–Mark of The Faceless – Mark on a player that siphons health from them and everyone around them and heal’s Vezax. Don’t stand near this person.
So, looking at this, it should be fairly obvious that Melee DPS is pretty kick ass during this fight. They’re unaffected by Aura of Despair and Shadow Crash, and they can handle interrupts. The only thing that might make this fight bad for them is, I don’t know, moving the fuck around so they can get gibed by Shadow Crash or debuffed by Saronite Vapors and be out of range for interrupting Searing Flames.
Let me summarize this simply. If you want to make your life easier on General Vezax, just use a fucking Death Knight tank. If you want to hate life and wonder why you can’t have a lifesaving cooldown on a minute timer as well, tank it as a Warrior.
So here’s my question for the Blizzard Developers. Where is my “if you want to have no headache use a Warrior to Tank this” boss? Can I have a boss that has some uber ability that does, I don’t know, 700 damage every millisecond for ten seconds every 30 seconds so Shield Block can be the envy of every tank on Azeroth? How about a boss that hits hard enough at 10% that the difference between 60 and 40 percent means something? I mean, sure Auriaya is handy to have the tank interrupt Sentinel Blast… but why not just have a warrior off-tank a cat and then dedicate themselves to interrupting the rest of the time? It’s not like you need 3 tanks for the Feral Defenders.
Someone needs to own up to the fact that there’s no “Just use a Warrior” fight. Until that time, I’m going to continue to be on this like a cow with 31 Intellect and my bull-shit detector on full alert.
Cow. Bull-shit. Get it?
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