Filed under: Raiding, Strategy | Tags: dual-spec, Faction Champions, PvP, Trial of The Crusader
There is a lot of, shall we say, righteous fury in the general WoW raider community over the Faction Champions fight in Trial of the Crusader. For the record, I agree with most of the sentiments issued: the implementation of PvP-like encounters in a PvE environment is just, simply put, not fun. This is coming from a person who even said that something of this variety would have been an interesting addition. To say I am disappointed should be obvious.
However, Blizzard has stated simply that they are unlikely to change the encounter much. Given that, a raid has to do what a raid has to do – kill them deader than dead.
The first impulse for many raid would be to make the best use they can of Dual Spec and have their raid swap in PvP talent builds trying to maximize survivability. There are serious advantages here, but let me be straightforward here – do not do this to your Protections Warriors.
Why, you might ask? Warriors, particularly Arms, have been one of the main front-line forces in PvP for forever. Surely you want to put some Mortal Strike in your raid?
Wrong. This is a waste of your Protection Warrior’s greatest asset. Think about this: A Prot warrior has five spell interrupts at their disposal. That is right, Protection warriors are there to shut down the Faction Champions’ most annoying feature: their healers.
Shield Bash, Shockwave, Concussive Blow, Heroic Throw (with Gag Order), and Intimidating Shout; with these there is no reason short of some major lag that your Warrior Tank shouldn’t be able to lock out a healer on his own, at least 75% of the time with some healers even up to close to 100%. Better yet, unlike your normal crowd control, Warrior Tanks do not have irritating diminishing returns. An interrupt is an interrupt and a stun is a stun, no exceptions. No amount of DPS that Mortal Strike could put out is going to be worth the amount of healing that your warrior could be stopping with dedicated spell interrupting.
Depending on how you want to run it, you could have your Warrior Tank shut down a healer for as long as it takes your DPS to get to them, or the entire fight. Hell, your tanks may even thank you, because if there is one thing we tanks love is keeping mobs under control. In a fight that so little control is possible, this is a precious commodity, and your Warriors are the only ones that have so many options available at their disposal. This should be a no brainer.
Let the Paladins, Death Knights, and Druids do your respeccing. They don’t have these toys. But let your Warriors do their thing, you’ll be happy you did.
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