Tanking for Dummies


Pro-Tip: Keep your Prot Warriors Prot For Faction Champions
September 21, 2009, 12:01 am
Filed under: Raiding, Strategy | Tags: , , ,

There is a lot of, shall we say, righteous fury in the general WoW raider community over the Faction Champions fight in Trial of the Crusader.  For the record, I agree with most of the sentiments issued: the implementation of PvP-like encounters in a PvE environment is just, simply put, not fun.  This is coming from a person who even said that something of this variety would have been an interesting addition.  To say I am disappointed should be obvious.

However, Blizzard has stated simply that they are unlikely to change the encounter much.  Given that, a raid has to do what a raid has to do – kill them deader than dead.

The first impulse for many raid would be to make the best use they can of Dual Spec and have their raid swap in PvP talent builds trying to maximize survivability.  There are serious advantages here, but let me be straightforward here – do not do this to your Protections Warriors.

Why, you might ask?  Warriors, particularly Arms, have been one of the main front-line forces in PvP for forever.  Surely you want to put some Mortal Strike in your raid?

Wrong.  This is a waste of your Protection Warrior’s greatest asset.  Think about this: A Prot warrior has five spell interrupts at their disposal.  That is right, Protection warriors are there to shut down the Faction Champions’ most annoying feature: their healers.

Shield Bash, Shockwave, Concussive Blow, Heroic Throw (with Gag Order), and Intimidating Shout; with these there is no reason short of some major lag that your Warrior Tank shouldn’t be able to lock out a healer on his own, at least 75% of the time with some healers even up to close to 100%.  Better yet, unlike your normal crowd control, Warrior Tanks do not have irritating diminishing returns.  An interrupt is an interrupt and a stun is a stun, no exceptions.  No amount of DPS that Mortal Strike could put out is going to be worth the amount of healing that your warrior could be stopping with dedicated spell interrupting.

Depending on how you want to run it, you could have your Warrior Tank shut down a healer for as long as it takes your DPS to get to them, or the entire fight.  Hell, your tanks may even thank you, because if there is one thing we tanks love is keeping mobs under control.  In a fight that so little control is possible, this is a precious commodity, and your Warriors are the only ones that have so many options available at their disposal.  This should be a no brainer.

Let the Paladins, Death Knights, and Druids do your respeccing.  They don’t have these toys.  But let your Warriors do their thing, you’ll be happy you did.

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5 Comments so far
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5 you mentioned + Intercept and Charge.
Charge is on increased CD for Arms spec, and intercept don’t require to switch to berserker stance if your warrior is prot.

And Conc Bow and Shockweave ARE on diminishing returns, they will still do damage component but they will not stun if you use them in 20 sec window.

Comment by mookey

I’d like to offer some advice to make this encounter very very easy.

Have a deathknight specced into hungering cold.

DK pulls with hungering cold on all the mobs. after it wears out (or in heroic, right away since they’ll use pvp trinkets) a warrior does intimidating shout.

After this assign the DK to take out the warrior/ret pala/enh shaman using Death Grip, chains of ice, taunts (if normal mode), hungering cold, and liberal use of rune restoring cooldowns.

Have a prot warrior and or rogue shut down the healers you aren’t nuking.

We’ve used this general strategy since week two or so, and have one shotted them on normal and heroic every time.

Hope this helps :)

Comment by Gil

Also if the prot warrior is spec’d in imp revenge, there is a 50% chance to stun using that.

Comment by rynaa

Our raid found this out the hard way the first time we did this fight. I was on the bottom of the tank rotation that week so I was in my arms spec, doing my laughably bad DPS (I call it “roflcowpter” spec for a reason), and they kept me there for our first couple attempts at FC–“no, stay arms, mortal strike rules in this fight.” Uh, no.

After they told me to go back prot and teamed me with a DK to do nothing but try and lock down the disc priest at first, the difference was noticeable. Between the DK’s interrupts and mine, we kept reasonable control of the priest the whole way. It took us five more tries but we got it eventually. The sheer amount of stuns and interrupts, plus unparalleled mobility, makes us far more useful as control in this fight than as DPS, because this fight is all about trying to (and usually failing) to control the uncontrollable.

Oh, and don’t forget Shield Slam. Load up a +block set for this fight, I use my trash set that stacks about 2400 SBV but is still barely defense-floored. The burst damage is nice, but just as important is being able to knock off those pesky HoTs and damage shields. It’s extremely handy if you get the disc priest because he loves to dump a Renew on himself while healing everybody else.

I still hate the hell out of that fight though. Haaaaate.

Comment by Linedan

I think you will find that you’re just as effective on your own as with someone else. We did some experimentation with this and, just generally, found that having two people lock down a healer resulted mostly in a lot of doubled up cooldown usage without much of an increase in actual interrupts. Give it a shot, I think you will be happy with what you can achieve if you don’t worry about doing too much DPS and just focus on interrupting.

Comment by Tarsus




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