Tanking for Dummies

Hard Mode Trial of the Crusader is Hard, pt 3

Gormok has fallen.  The only update I’m going to specifically add to my original post on the matter was I have discovered that Last Stand is pretty much as effective as Shield Wall, and lets you save Shield Wall for more important things. However, having done it now dozens of times, I’m confident about the strategy I put forward otherwise.  It gets the Impaler down in a timely manner.

Acidmaw and Dreadscale are another matter.

Our strategy has one Tank always on Acidmaw, and two on Dreadscale.  DPS, regardless, focuses on Acidmaw.  When Dreadscale is mobile, the two tanks swap off, with whichever tank that has Burning Bile moving to clense the Paralytic Toxin.  When Dreadscale is stationary, it is the responsibility of whichever player(s) get Burning bile to free the Acidmaw tank.  If the Acidmaw tank becomes paralyzed, using a Guardian Spirit, Penance, or other healer cooldown may be necessary.  When Acidmaw dies, Tanks swap out tanking the enraged Dreadscale using Shield Wall, and DPS focuses down the worm.

Things we need to do better to make this strategy work:

  • DPS performance needs to be 100%.  Needless to say, Trial of the Grand Crusader puts a real focus on individual performance.  This is our biggest issue.
  • Ranged DPS and Healers need to spread out more when Dreadscale is stationary.
  • Whomever gets Burning Bile needs to be on their toes.
  • DPS with Paralytic Toxin need to keep DPS on and not move.
  • Tanks need to be better about using some cooldowns (Enraged Regeneration, Shield Block, Potions, etc) if their healers become paralyzed.

Simply put we cannot get Dreadscale down before the presence of Icehowl destroys us (generally his via his frost breath).  DPS is insufficient mostly because people die, hence the need to spread out more, but we’ve lost just as many attempts because tanks die either because their healers bite it, or because the healers are paralyzed.

I’ll keep updating this series when breakthroughs occur.  Just remember, tanks who are in the same boat as me: it’s supposed to be this hard.  The problems are not because of tank ability favoritism (e.g. Vezax), no tank is going to be better at this than another.  Keep your individual performance high, and encourage the same in your other raid members, and we’ll all be talking about Jarraxas next.


4 Comments so far
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Have you tried swaping tanks during the mobile Acidmaw phase. My guild uses the same strat as you up until the first burrow. At which point one of our 2 dreadscale tanks swaps to Acidmaw as the Acidmaw tank gets toxin the other tank taunts letting the first tank run to someone with bile. This way you don’t risk having the tank go immobile making him nigh impossible to heal saves on healer CD’s too. Good luck tho, Beasts is a lot harder than Jaraxus or Champs. Normally once you get it down its down every week after.

Comment by Ungelosh

We’ve tried experimenting with that strategy. The main problem seems to be is that there is rarely someone with burning bile at the time of the first poison hit, so the result tends to be similar, i.e. the person with the bile doesn’t move fast enough to unfreeze the tank.

Comment by Tarsus

Normally Dread wont do bile on the raid untill about 5 seconds after the acidmaw tank gets toxin. Thats all the time it takes for the tank to become immobile.
If you tankswap when acidmaw does his first toxin when hes mobile then you have a fresh tank on him. the first tank can move away, if he dosent get cleansed it dosent matter as the second tank on acidmaw wont get toxin untill hes about to burrow and by that time he should be dead.

Comment by Ungelosh

Good point about that. I’ll talk to the rest of the Axiom tanking crew tonight to give it a go.

Comment by Tarsus

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