Apologies again, dear readers, my work is being particularly demanding on my time so I did not have time to write a post today despite my best efforts.
I will be sure to get something up for Wednesday.
There is no post this morning because of a combination of computer issues from yesterday and the need to catch up on some work backlog.
My apologies dear readers, but there will be no post today. I’m sick like a dog.
If I am feeling better tomorrow I will try and get a post up. If not, see you Wednesday!
Filed under: Analysis, Gear, Uncategorized | Tags: Gear, Raiding, Tier 10
So, now that we have a good sense of what the new Tier 10 set bonuses are, let me express a word of praise for the design of the Prot Warrior set bonuses:
- 2 Pieces (Tank): Your Shield Slam and Shockwave abilities deal 20% increased damage.
- 4 Pieces (Tank): Your Bloodrage ability no longer costs health to use, and now causes you to absorb damage equal to 20% of your maximum health.
To provide some context, here are Tier 8 and Tier 9
It is fairly easy to see the pattern here. The 2-piece set bonus is always something that generally increases threat. It’s hard to argue with something so basic and functional – though never something to write home about – not unlike getting that 3rd rank in Incite. By contrast, the 4-piece bonus is like an extra glyph slot, some secret new functionality to an already useful ability.
I’ve already talked about how I love the functionality of the Tier 8 4-piece bonus. I’ll not mince words, however, about the Tier 9 bonus. It’s terrible. Sure, you could pop Shield Block every 20 seconds for the bonus to your shield slam, but from a defensive point of view it adds no particular functionality because Shield Block is such a weak cooldown. The 2-piece bonus is actually even worse, in some ways, because Taunt has become so handicapped.
With that in mind, the Tier 10 4-piece bonus is a really awesome addition to the Warrior repertoire. Assuming the continued growth in health pools, it’s easy to imagine being able to produce a shield that can absorb 10k worth of damage every 30 seconds. That’s magic damage. That’s physical damage. It’s a lot of little hits. It’s a good chunk off of a large hit. I suspect it will stack with healer damage absorption. It scales very well with your gear. It’s hard to imagine a situation where this wouldn’t be useful, and easy to imagine a situation where it would be very useful (I’m thinking Heroic Gormok the Impaler here).
Now, bear in mind, these things have a way of changing on the PTR, so take this with a grain of salt. But until then, there’s something to smile about warriors – this is probably our best protection set-bonus yet.
Fellow Scarlet Crusaders popping in for the first time from fellow warrior Darraxus’ blog… Welcome!
Seri (and her leafy husband) of World of Snarkcraft fame didn’t know at the time, but their inspired generosity has saved you the reader (and me more directly) some serious pain.
So lets give a big thank you to them for the unexpected birthday related windfall of a Pre-Paid Game Card that will be saving me from needing to temporarily suspend my World of Warcraft account. Thus, I am spared having to go without World of Warcraft, and you dear reader are spared having to put up with my pathetic attempts to provide content for a WoW Tanking blog without actually playing the game.
Thank you both!
I’m starting a new job today so I have no idea when I will be able to update. Tomorrow at the latest.