Filed under: Advice for Non Tanks, Rants | Tags: Halls of Reflection, Line of Sight, rant, stupidity
Does line of sight mean anything to you? I mean, the mob that’s killing you is at range. How hard is this?
Filed under: Raiding, Rants | Tags: expertise, Gear, hit, rant, Rants, Trial of The Crusader, trial of the grand crusader
In case it hasn’t been said enough on the WoW Blog-o-sphere, I’m going to add to the chorus my own voice and say that I’m not the biggest fan of Trial of the Crusader. I’ve hinted at this, but for the purpose of this bit of outrage I’m about to produce, it is key to acknowledge this openly.
I thought that I could get away with doing ToC only once a week in the interest of maintaining my gear progression.
I thought that this would be sufficient, seeing as I was also wiping for hours and hours on Trial of the Grand Crusader as well.
I was wrong.
Filed under: Rants, Talents | Tags: gcd, global cool down, rant, shields, Sword and Board
Allow me to begin with a caveat: I love the changes to protection in Wrath.
The increased damage? Awesome. AoE Tanking? Hey, I love actually being invited to tank Heroics. Shockwave? You gotta love it for keeping trash from sneaking behind you.
I don’t think I could ever love tanking on a Death Knight or a Druid in the same way I love tanking on my Warrior, and the reason is simple: I love shields.
I loved shields before 300 demonstrated to the world that shields are awesome. It’s not just an implement of protection, it’s dangerous weapon. The first time that someone strapped a block of wood or stretched hide to their arm for added defense was also the first time that someone smacked someone in the face with it. Let’s be honest here – there is something just fantastic about that image that is almost as timeless as the idea of the Warrior.
I want to know why we don’t see it more.
Filed under: Humor, Raiding, Rants | Tags: 3 Drakes, game design, rant, RNG, Sartharion
Ghostcrawler has implied that Blizzard has an issue with RNG mechanics, at least as far as players are concerned. I can understand this on principle: deciding the results of a battle by a roll of the dice is not a fair measure of skill. I would imagine that this is the purpose of PvP.
That said, I cannot help but notice that Blizzard has developed a kind of fetish for developing encounters dependent on randomness. My frustration with this can perhaps only be matched by a priest caught in the sights of a mace-spec rogue. I must inquire what bright mind in arguably one of the greatest game studios in the world thought this was a good idea.